Traditional hidden surface removal algorithm based on hardware Z-Buffer technique cannot give attention to precision or efficiency at the same time when dealing with the non-uniform triangulated SAR scene model. A novel high-precision hidden surface removal approach using fast ray-tube splitting algorithm is proposed, where the SAR scene hidden surface removal problem is decomposed into two simple procedures, i.e. a Delaunay triangulator is used to generate the initial ray tubes from the projected point clouds of all incident visible vertices, then an adaptive ray-tube splitting method is adopted to carry out the complex scene shading situations and resultant visible model reconstruction. Simulation results of typical aircraft and T-72 tank show that, the new approach is feasible and effective.